(See related changeset on CodePlex)
I've started on the GameplayGameScreen class. It now has two properties that will be important:
- Hud (of type Hud)
- PuzzleGrid (of type PuzzleGrid)
The GameplayGameScreen class initializes, updates, and draws the Hud and PuzzleGrid:

Because resizing at some point can become a nightmare with too many constants, I made a little spreadsheet and coded in (ResizeEntities method) some dynamic resizing:

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